...
This week: Doom maps, the masterful Clint Hocking.Incredible Detail
It's worth keeping an eye on the development blog over at Introversion Software, where indie-dev champion Chris Delay keeps us updated on his experiments.
After making Uplink, Darwinia, and Defcon it's anyone's guess where the team are going next.
The only clues we're getting are those left in this blog.
The latest news is that Chris is trying to procedurally generate office blocks...
After playing around with some really simple wall layouts for a few days, it dawned on me that I could make a fairly major progress leap by importing some map data from somewhere else (for testing purposes of course - not as the actual game levels!
).
All of the test offices that I’d built in my simple editor were extremely basic, because I’m not going to waste time building complex maps when the format is changing all the time.
But there are hundreds of games out there with similar map data structures, and thousands of levels that have been made before, sometimes in incredible detail.
So I had a little think and came up with the obvious answer – Doom maps.
So you heard it here first: Introversion's next game will be an Id-style FPS!
Only joking...
right?
Visual Style
Can films teach us anything about developing games?
Perhaps, but not necessarily in the way you might think.
Quite a few people have linked to the blog of Ubisoft producer Clint Hocking this we...
Read more...